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Neon Abyss 2 Weapons

Neon Abyss 2 Weapons Database: Search & Compare (1.0)

Search 24 Neon Abyss 2 weapons by name, effect or melee/ranged type. Compare up to three weapons and check the resources their mechanics need.

10/9/2026 1.0 NA2 Wiki Editors Last updated: 10/9/2026 4 min read
PC 1.0 REFERENCE · Official release notes + attributed unofficial PC data. Source policy

Editorial recommendations are marked in the guide; console patches may differ.

FAQ

Does this list include every Neon Abyss 2 weapon?
No. This is a curated 24-weapon reference with documented effects, rather than a claim to cover the complete roster.
Can I search for crystal or Hatchmon weapons?
Yes. Search matches both weapon names and effect descriptions. Try crystal, wisp, Hatchmon, charge or lightning.
Why are there no damage numbers?
Affixes, upgrades and resource-dependent bonuses change the weapon copy you actually have. We do not publish unverified numerical damage comparisons.
Can I compare melee and ranged weapons together?
Yes. Select Compare beside up to three entries. Changing the search or type filter keeps your selected comparison visible.
Where do the weapon effects come from?
Effects are paraphrased from CapyDB's unofficial PC weapon reference, checked on October 9, 2026. Each entry links to that source.

Find the weapon that fits your run

24 weapons shown

Select up to 3 weapons to compare their effects.

Anomaly

Ranged

Auto-charges tracking crystal spikes; hits accelerate charging; consuming crystals empowers an equal number of spikes.

Apex

Ranged

Charging temporarily consumes bombs to fire missiles; shots hitting stones do not refund bombs.

Ascend

Melee

Charges to absorb wisps and summon controllable divine swords.

Avalanche

Ranged

A full charge unleashes Frost Nova along the aiming line.

Bloodbond

Melee

A correctly timed charge consumes all hearts and shields to summon recallable Blood Servants; it is enhanced at Death's Door.

Catalyst

Melee

Throws kunai that mark enemies for timed detonation; melee hits trigger instant explosions.

Champion

Melee

A full charge unleashes a flurry of punches; hits speed up charging.

Dragon Dance

Ranged

Summons a Divine Dragon that charges toward a marked location and circles to attack.

Eclipse

Melee

Releases black mist that marks the first enemy hit; wisps prioritize marked enemies.

Euphony

Ranged

Attacks can play sound rings; touching Hatchmon fires note bullets; correct timing creates an enhanced sound ring.

Flow

Ranged

Fires a tracking bullet every few attacks.

Glitz

Melee

Swung baseballs return at max range and can be hit repeatedly to boost power.

Jimmy

Ranged

Fires fish bones that split into bone spikes.

Nirvana

Melee

Attacking in the correct rhythm emits a sound wave; hitting enemies marked by wisps deals extra damage.

Salute

Ranged

Fires sparking bullets plus a magic bullet; the magic bullet releases fireworks when it disappears.

Sweetalk

Ranged

Attacking Hatchmon triggers a cuteness blast and homing bullets; Super Hatchmon triggers extra bullets.

Tempest

Ranged

Summons a Storm Cloud; hitting the cloud triggers a lightning burst and chain lightning; consuming crystals enhances the weapon and cloud.

Vajra

Melee

Summons a guardian that prioritizes the current target.

Voltedge

Melee

After charging, performs multiple lightning dash slashes.

Wildwolf

Ranged

Fires shotgun pellets and a sniper round on the last shot in the magazine.

Zanshin

Melee

Charges a dash that triggers multi-hit dimensional slashes; consuming crystals enhances the dash and slashes.

This is a curated 24-weapon reference, checked on October 9, 2026 against CapyDB’s unofficial PC database. It covers documented effects rather than the full roster. Recommendations below are editorial interpretations of those effects, not controlled damage tests.

Neon Abyss 2 official launch trailer showing a SUNBLOOM weapon card beside a character firing pink projectiles.

A weapon card in the official launch trailer at about 01:02. Its displayed Power is a property of that shown copy, not a comparable base statistic for this table. Source: official Steam listing and trailer.

Search by the resource you already have

The useful question is often “what can this run afford?” rather than “which name is strongest?” Search crystal to find Anomaly, Tempest and Zanshin. Their enhanced mechanics need crystals, so a strong-looking pickup can be awkward when your supply is low or another ability already spends that resource.

Search wisp for Ascend, Eclipse and Nirvana. Their documented effects use wisps differently: Ascend absorbs them to summon swords, Eclipse directs their target priority, and Nirvana adds damage against marked targets. Compare the effects before treating these three as interchangeable.

Search Hatchmon for Euphony and Sweetalk. Both interact with companions, but Euphony also rewards timing, while Sweetalk produces homing attacks through Hatchmon interactions. Your current companion setup matters more than a generic rank.

Search bomb for Apex. Its charged attack temporarily consumes bombs; shots that hit stones do not refund them. Keep this cost in mind before choosing it for a run where bombs are already scarce.

Neon Abyss 2 cooperative dungeon room with three visible Agents and floating companions against a bright arcade backdrop.

Companions share the combat space with the party. This official screenshot illustrates the room context, rather than a specific weapon interaction. Source: Steam store screenshots.

Use the comparison to spot a tradeoff

Select Compare beside two or three entries. The comparison keeps their effects together while you continue browsing, including when you change a filter. It helps you see a resource cost, a targeting mechanic or a timing requirement without scrolling between entries. Clear the comparison when you want to start a new decision.

For a straightforward ranged reference, compare Bone Spike, Flow and Wildwolf: consecutive spikes, occasional tracking shots, and a shotgun magazine with a final sniper round ask for different aiming habits. For melee, compare Iron Glaive’s wide swing with Champion’s charge loop or Glitz’s returning baseball mechanic. These are different play patterns; the tool does not calculate a winner.

Check your actual affixes before swapping

The official weapon rework introduced fixed and dynamic affixes, four rarity tiers and Tempering. Those properties can change attack speed, damage, resources or mechanics. Two copies of the same weapon can therefore fit different builds. Read the affixes on your current copy before trading away an established upgrade path just because another name appears in a guide.

See the weapon upgrades and Tempering guide for that decision, and the contextual weapon tier list for recommendations with stated assumptions. Pair your weapon choice with item synergies and the Faith system. If you are still learning the loop, start with the beginner guide.

Neon Abyss 2 combat arena with a flying armored enemy, a four-player HUD and orange damage markers across its platforms.

A crowded room is where targeting and resource tradeoffs become visible. This image shows general combat, not a timed damage test. Source: Steam store screenshots.

Sources and update scope

Gameplay illustrations below show the game’s combat spaces; they are not demonstrations of a named weapon’s damage or an exact build.

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