Neon Abyss 2 Weapons Database: Search & Compare (1.0)
Search 24 Neon Abyss 2 weapons by name, effect or melee/ranged type. Compare up to three weapons and check the resources their mechanics need.
Editorial recommendations are marked in the guide; console patches may differ.
FAQ
Does this list include every Neon Abyss 2 weapon?
Can I search for crystal or Hatchmon weapons?
Why are there no damage numbers?
Can I compare melee and ranged weapons together?
Where do the weapon effects come from?
Find the weapon that fits your run
24 weapons shown
Select up to 3 weapons to compare their effects.
You can compare up to 3 weapons. Clear a selection to add another.
Your weapon comparison
Anomaly
RangedAuto-charges tracking crystal spikes; hits accelerate charging; consuming crystals empowers an equal number of spikes.
Apex
RangedCharging temporarily consumes bombs to fire missiles; shots hitting stones do not refund bombs.
Ascend
MeleeCharges to absorb wisps and summon controllable divine swords.
Avalanche
RangedA full charge unleashes Frost Nova along the aiming line.
Bloodbond
MeleeA correctly timed charge consumes all hearts and shields to summon recallable Blood Servants; it is enhanced at Death's Door.
Bone Spike
RangedRapidly fires consecutive spikes.
Catalyst
MeleeThrows kunai that mark enemies for timed detonation; melee hits trigger instant explosions.
Champion
MeleeA full charge unleashes a flurry of punches; hits speed up charging.
Deterrence
RangedFires multiple random lightning bolts.
Dragon Dance
RangedSummons a Divine Dragon that charges toward a marked location and circles to attack.
Eclipse
MeleeReleases black mist that marks the first enemy hit; wisps prioritize marked enemies.
Euphony
RangedAttacks can play sound rings; touching Hatchmon fires note bullets; correct timing creates an enhanced sound ring.
Flow
RangedFires a tracking bullet every few attacks.
Glitz
MeleeSwung baseballs return at max range and can be hit repeatedly to boost power.
Iron Glaive
MeleeA wide-swing polearm.
Jimmy
RangedFires fish bones that split into bone spikes.
Nirvana
MeleeAttacking in the correct rhythm emits a sound wave; hitting enemies marked by wisps deals extra damage.
Salute
RangedFires sparking bullets plus a magic bullet; the magic bullet releases fireworks when it disappears.
Sweetalk
RangedAttacking Hatchmon triggers a cuteness blast and homing bullets; Super Hatchmon triggers extra bullets.
Tempest
RangedSummons a Storm Cloud; hitting the cloud triggers a lightning burst and chain lightning; consuming crystals enhances the weapon and cloud.
Vajra
MeleeSummons a guardian that prioritizes the current target.
Voltedge
MeleeAfter charging, performs multiple lightning dash slashes.
Wildwolf
RangedFires shotgun pellets and a sniper round on the last shot in the magazine.
Zanshin
MeleeCharges a dash that triggers multi-hit dimensional slashes; consuming crystals enhances the dash and slashes.
No weapons match. Try another name or clear the filters.
This is a curated 24-weapon reference, checked on October 9, 2026 against CapyDB’s unofficial PC database. It covers documented effects rather than the full roster. Recommendations below are editorial interpretations of those effects, not controlled damage tests.

A weapon card in the official launch trailer at about 01:02. Its displayed Power is a property of that shown copy, not a comparable base statistic for this table. Source: official Steam listing and trailer.
Search by the resource you already have
The useful question is often “what can this run afford?” rather than “which name is strongest?” Search crystal to find Anomaly, Tempest and Zanshin. Their enhanced mechanics need crystals, so a strong-looking pickup can be awkward when your supply is low or another ability already spends that resource.
Search wisp for Ascend, Eclipse and Nirvana. Their documented effects use wisps differently: Ascend absorbs them to summon swords, Eclipse directs their target priority, and Nirvana adds damage against marked targets. Compare the effects before treating these three as interchangeable.
Search Hatchmon for Euphony and Sweetalk. Both interact with companions, but Euphony also rewards timing, while Sweetalk produces homing attacks through Hatchmon interactions. Your current companion setup matters more than a generic rank.
Search bomb for Apex. Its charged attack temporarily consumes bombs; shots that hit stones do not refund them. Keep this cost in mind before choosing it for a run where bombs are already scarce.

Companions share the combat space with the party. This official screenshot illustrates the room context, rather than a specific weapon interaction. Source: Steam store screenshots.
Use the comparison to spot a tradeoff
Select Compare beside two or three entries. The comparison keeps their effects together while you continue browsing, including when you change a filter. It helps you see a resource cost, a targeting mechanic or a timing requirement without scrolling between entries. Clear the comparison when you want to start a new decision.
For a straightforward ranged reference, compare Bone Spike, Flow and Wildwolf: consecutive spikes, occasional tracking shots, and a shotgun magazine with a final sniper round ask for different aiming habits. For melee, compare Iron Glaive’s wide swing with Champion’s charge loop or Glitz’s returning baseball mechanic. These are different play patterns; the tool does not calculate a winner.
Check your actual affixes before swapping
The official weapon rework introduced fixed and dynamic affixes, four rarity tiers and Tempering. Those properties can change attack speed, damage, resources or mechanics. Two copies of the same weapon can therefore fit different builds. Read the affixes on your current copy before trading away an established upgrade path just because another name appears in a guide.
See the weapon upgrades and Tempering guide for that decision, and the contextual weapon tier list for recommendations with stated assumptions. Pair your weapon choice with item synergies and the Faith system. If you are still learning the loop, start with the beginner guide.

A crowded room is where targeting and resource tradeoffs become visible. This image shows general combat, not a timed damage test. Source: Steam store screenshots.
Sources and update scope
- CapyDB weapon reference — unofficial PC data, checked October 9, 2026; source for the named effects.
- Official Weapon Reforge announcement — source for affix rarity and Tempering.
- Official 1.0 announcement — launch context. Console patches may differ from the PC reference.
Gameplay illustrations below show the game’s combat spaces; they are not demonstrations of a named weapon’s damage or an exact build.
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